For the sake of Casino War, you can expect to find the full range of deck sizes in use, both in the live and online arenas. Some houses will prefer to use single or double decks as an enticement to nostalgia, while others opt for more decks to slightly reduce the player’s expected return. Casino War is one of the easiest card games you can find in any land-based or online casino. Reports say that the game was introduced to Vegas casinos somewhere around the 70s, but its true fans know it from way back. And with the advance of modern times, you can now find it in almost any online casino as well.
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Casino War
One of the easiest table games in the casino, Casino War’s odds are based on the random drawing of cards from a standard 52-card deck.
At a basic level, since both the player and dealer cards are selected randomly, the odds of winning a round are almost equal for both:
- The chance of ending up with the highest card on the table is roughly 46.3%
The odds of scoring a tie are substantially lower: 7.4%. This is what makes rounds of War more infrequent and exciting! Free coins and spins coin master app.
House edge
The house edge is a statistical advantage the house has over players. Think of it as the profit a casino needs to operate and pay the jackpots that keep things exciting and entertaining.
How the house edge works in Casino War
In Casino War, the house edge varies depending on whether or not players choose to go to War. Going to War provides a chance to win more money, but that additional amount you could win is less than the total you could lose. Put it like this: when you go to War you either win one unit, or lose two—that’s why it’s a gamble.
For example: picture you originally bet $10, and then double your bet to $20 for War. You’d be risking $20 to win $10, while the casino is risking $10 to win $20.
TIP
If you’re looking to extend your play time, consider passing on “going to War” when you get a tie. You’ll miss the chance to double up, but you’ll keep your opening bet safe.
If you’re looking to extend your play time, consider passing on “going to War” when you get a tie. You’ll miss the chance to double up, but you’ll keep your opening bet safe.
Are you a double-up sort of player? A bit more conservative? Not sure? Take our Style of Play Quiz and find out!
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On This Page
Introduction
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Casino War is without a doubt the easiest card game to play in the casino. If you have ever played war as a child, or simply made a bet on who could draw the highest card, then war will seem instantly familiar. Following are the specific rules.
- The game is played with six decks. Cards are ranked as in poker, except aces are always high. The suit does not matter.
- After the players have made a wager each player and the dealer shall get one card.
- Each player's card shall be compared with the dealer's card. If the player's card is higher he wins even money. If the dealer's card is higher the player loses.
- In the event of a tie the player shall have two choices: (1) surrender and forfeit half the bet or (2) go to war (see rule 5)
- If the player elects to go to war he must raise his bet by an amount equal to his original wager. The dealer will do the same but this is just for show. The dealer will then burn three cards and give the player and dealer another card each. If the player's second card equals or beats the dealer then the player shall win even money on the raise only and the original wager shall push. If the dealer's second card is greater the player shall lose both bets.
- At some casinos, the Mirage and Casino Niagara to name just two, a tie after a tie will result in a bonus equal to the original wager. At the Casino Niagara they say the raise pays 3 to 1 but the initial bet loses, which is mathematically the same thing.
- A tie bet is also available, which pays 10 to 1 if the first two cards tie.
I'm often asked where the house edge lays in this game. Where the edge comes from is when there is a war you either win one unit or lose two. For example, if you originally bet $5 you have to double your bet, risking $10, to win only $5.
Analysis
Stingy Rules
The following table shows the possible outcomes in a six-deck game with no bonus for a tie after a tie, assuming the player always goes to war.
Six Decks — Stingy Rules Event | Pays | Probability | Return |
---|---|---|---|
Win | 1 | 0.502735 | 0.502735 |
Lose original bet | -1 | 0.463023 | -0.463023 |
Lose after war | -2 | 0.034242 | -0.068484 |
Total | 1.000000 | -0.028771 |
The element of risk under these rules is 2.70% and the standard deviation is 1.05.
Liberal Rules
The next table shows the possible outcomes in a six-deck game with a bonus equal to the Ante for a tie after a tie, assuming the player always goes to war.
Six Decks — Liberal Rules
Event | Pays | Probability | Return |
---|---|---|---|
Win with tie after tie | 2 | 0.005471 | 0.010942 |
All other wins | 1 | 0.497265 | 0.497265 |
Lose original bet | -1 | 0.463023 | -0.463023 |
Lose after war | -2 | 0.034242 | -0.068484 |
Total | 1.000000 | -0.023301 |
The standard deviation under these rules is 1.057637.
Super Liberal Rules
![Casino Casino](/uploads/1/3/5/8/135849081/249354645.jpg)
Internet casinos using Gamesys software feature a rule where the player gets a bonus of 3x the Ante bet if the player gets a tie after a tie. The following table shows this lowers the house edge to 1.24%.
Six Decks — Super Liberal Rules
Event | Pays | Probability | Return |
---|---|---|---|
Win with tie after tie | 4 | 0.005471 | 0.021884 |
All other wins | 1 | 0.497265 | 0.497265 |
Lose original bet | -1 | 0.463023 | -0.463023 |
Lose after war | -2 | 0.034242 | -0.068484 |
Total | 1.000000 | -0.012358 |
Some Interent casinos use unusual number of decks. The following table shows the house edge under the bonus rules, normal 'no bonus' rules, surrendering on ties, and the tie bet itself.
Live Casino Online
Casino War House Edge
Decks | With Bonus | No Bonus | Surrender | Tie |
---|---|---|---|---|
1 | 2.06% | 2.42% | 2.94% | 35.29% |
2 | 2.24% | 2.70% | 3.40% | 25.24% |
3 | 2.29% | 2.79% | 3.55% | 21.94% |
4 | 2.31% | 2.84% | 3.62% | 20.29% |
5 | 2.32% | 2.86% | 3.67% | 19.31% |
6 | 2.33% | 2.88% | 3.70% | 18.65% |
7 | 2.34% | 2.89% | 3.72% | 18.18% |
8 | 2.34% | 2.90% | 3.73% | 17.83% |
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Tie Analysis
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The following table shows the probability of winning and expected return on the Tie bet, assuming it pays the usual 10 to 1.
Tie Bet Analysis
Decks | Probability Win | Expected Return |
---|---|---|
1 | 0.058824 | -0.352941 |
2 | 0.067961 | -0.252427 |
4 | 0.072464 | -0.202899 |
5 | 0.073359 | -0.193050 |
6 | 0.073955 | -0.186495 |
8 | 0.074699 | -0.178313 |
Infinity | 0.076923 | -0.153846 |
At Internet casinos using Habanero Systems software, the tie bet pays 11 to 1. With six decks, this lowers the house edge to 11.25%. While still a terrible bet, it's an improvement over the 18.65% house edge paying the usual 10 to 1.
Internal Links
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External Links
German translation of this page.